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<title type="text">Joseph Reagle</title>
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Open Communities, Media, Source, and Standards
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<author>
<name>Joseph Reagle</name>
<uri>http://reagle.org/joseph/blog/social/children-and-disputes</uri>
<email></email>
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<rights>Copyright 2003-2010 Joseph Reagle</rights>
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<updated>2004-12-11T14:51:08Z</updated>
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<entry>
<title type="html">Children&apos;s culture and interdependent decision-making</title>
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<id>http://reagle.org/joseph/blog/2004/12/11/children-and-disputes</id>
<updated>2004-12-11T14:51:08Z</updated>
<published>2004-12-11T14:51:08Z</published>
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&lt;p&gt;I wonder if there is any literature on how conventions such as &quot;calling
it,&quot; double-dares, eany-meany-miny-moe and such have evolved? These are
&quot;games&quot; that are used to facilitate decision-making and arbitrate disputes in
childhood culture. Are such practices a training ground for adult
interdependent decision-making? Do they capture or even inform adult notions
of fairness and efficacy? For how long do people persist in using these
practices? And, finally, where do they come from? I expect such conventions
could have a very long history -- over the centuries.&lt;/p&gt;
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