Allen, C. (2004). Tracing the evolution of social software. Available at: http://www.lifewithalacrity.com/2004/10/tracing_the_evo.html.

Bright, P. (2011). Dox everywhere: LulzSec under attack from hackers, law enforcement. Available at: http://arstechnica.com/security/news/2011/06/dox-everywhere-lulzsec-under-attack-from-hackers-law-enforcement.ars [Accessed 23 June 2011].

Cronin, J. M. and McCarthy, M. B. (2011). Fast food and fast games: An ethnographic exploration of food consumption complexity among the videogames subculture. British Food Journal, 113(6). Available at: http://0-www.emeraldinsight.com.ilsprod.lib.neu.edu/journals.htm?articleid=1927479&show=abstract.

Dery, M. (2003). Culture jamming: Hacking, slashing and sniping in the empire of the signs. Available at: http://project.cyberpunk.ru/idb/culture_jamming.html.

Dibbell, J. (2008). Mutilated furries, flying phalluses: Put the blame on griefers, the sociopaths of the virtual world. Wired, (16). Available at: http://www.wired.com/print/gaming/virtualworlds/magazine/16-02/mf_goons.

Dibbell, J. (2009). The Assclown offensive: How to enrage the church of scientology. Wired, (17). Available at: http://www.wired.com/print/culture/culturereviews/magazine/17-10/mf_chanology.

Gershon, I. (2010). The Breakup 2.0: Disconnecting over New Media. Cornell University Press, Ithaca.

Gibbs, D. (2006). Cyberlanguage: What it is and what it does. In Gibbs, D. and Krause, K.-L., editors, Cyberlines 2.0: languages and cultures of the Internet, chapter 1, pages 11-34. James Nicholas Publishers, Albert Park, Australia.

Hacker, D. (2010). A Pocket Style Manual with 2009 MLA and 2010 APA Updates. Bedford/St. Martin's, 5 edition.

Jenkins, H. (2006). Convergence Culture: Where old and New Media Collide. New York University Press, New York. Available at: http://books.google.com/books?id=RlRVNikT06YC.

Keen, A. (2006). Web 2.0: The second generation of the Internet has arrived. It’s worse than you think. The Weekly Standard. Available at: http://www.weeklystandard.com/print/Content/Public/Articles/000/000/006/714fjczq.asp.

Lanier, J. (2006). Digital maoism: the hazards of the new online collectivism. Available at: http://www.edge.org/documents/archive/edge183.html.

Marshall, W. (2010). Sounds of the wide, wired world. Available at: http://www.thenational.ae/arts-culture/music/sounds-of-the-wide-wired-world?pageCount=0.

Marwick, A. and boyd, d. m. (2011). To see and be seen: Celebrity practice on twitter. Convergence, 17:139-158. Available at: http://con.sagepub.com/content/17/2/139.abstract?etoc.

Reagle, J. (2010). 'Be nice': Wikipedia norms for supportive communication. New Review of Hypermedia and Multimedia (Special Issue on Web Science), 16:161-180. Available at: http://dx.doi.org/10.1080/13614568.2010.498528.

Reagle, J. (2011). 'Free as in sexist?': Free culture and the gender gap. submitted.

Schein, E. H. (2004). Organizational Culture and Leadership. John Whiley & Sons, San Francisco, 3 edition.

Scholz, T. (0000). A history of the Social Web.

Schwartz, M. (2008). The trolls among us. Available at: http://www.nytimes.com/2008/08/03/magazine/03trolls-t.html?pagewanted=print.

Sterne, J. (2006). The MP3 as cultural artifact. New Media & Society, 8(5):825–842. Available at: http://sterneworks.org/mp3.pdf.

Turner, F. (2007). Where the counterculture met the new economy. Available at: http://www.stanford.edu/~fturner/Turner%20Tech%20&%20Culture%2046%203.pdf.

Wikipedia (2011). 4chan. Available at: http://en.wikipedia.org/?oldid=432508002 [Accessed 14 June 2011].

York, J. (2010). Wayne Marshall and brave new world music. Available at: http://jilliancyork.com/2010/12/14/wayne-marshall-and-brave-new-world-music/.


This file was generated by bibtex2html 1.96.